Part 8 of 8
Huh? Seriously, what am I supposed to do here?
Since another invisible attack came at the same time, the poses must have some kinda meaning, but this is kind of a lot…
Uhhh, I guess I’ll try analyzing the mystery attack?
I take a peek at the nature of the invisible attacks the mystery shadow has been sending at me.
…Ahh, I get it.
It’s some kind of charm attack.
The type that’s supposed to make the target do your bidding.
Which means those poses really are meant to look cool…
I guess they’re supposed to enhance the charm effect or something.
But I’m a spider, and I’m not super interested in an interspecies romance…
Plus, I’m a god, too, remember?
Gods are supposed to be perfect beings on their own, which means they don’t really need to reproduce. Plus, they hardly ever die.
The point of reproduction is usually to pass your genes down to future generations, right?
But gods don’t have a life span, and death is a foreign concept for deities, meaning they can just carry on just fine without reproducing.
And romantic feelings are theoretically linked to reproduction, and the effect of Charmed is a status condition that appeals to those romantic feelings, sooo…
Basically, what I’m saying is that charm effects don’t really work on gods…
Although a lot of the gods in Earth mythology had wild soap opera–level romantic drama.
But that’s another story.
At any rate, it doesn’t really affect me.
Since this thing was trying to use it on my clearly spidery clones, it must work on other species, but I think this is a bit too much of a stretch.
And even if I did have feelings like that, I wouldn’t go falling for some vague shadowy silhouette striking a supposedly cool pose!
If it was at least an attractive person, the idea might’ve gotten across in theory, but a stupid shadow doing it just makes no sense whatsoever!
The mystery shadow, or I guess the charm shadow, keeps on striking poses for all it’s worth and even tries out some dance moves eventually, but it never ends up working on me…
Honestly, watching it put on a whole show all by itself makes me feel a little bad for it.
…At any rate, it’s not bothering me. I’m just gonna ignore it.
Since the multitalented shadow is just chasing my clones around and not attacking me, I’ll leave that one alone for now, too.
My system-related clones have no battle abilities to speak of; they can’t outrun the multitalented shadow’s attacks forever.
But I’ve got plenty of ’em, so as long as they focus on evasion, they can at least buy some time.
It should take at least a little while for them all to get wiped out.
As long as I can attack the other shadows in the meantime and turn the tide of battle in my favor, I’ll have nothing to worry about there.
Although first I’m gonna have to do something about this resurrection shadow.
And to do that, I have to deal with the shield shadow and the barrier shadow.
And to deal with them, I’m gonna have to get up close and personal, since long-distance attacks aren’t getting me anywhere, but the speed shadow, thread shadow, and mist shadow all get in my way when I try to do that.
So then I try to get rid of those three first, but of course the resurrection shadow revives them…
And the circle just keeps on going around and around.
Ugh, seriously, this is the worst game ever!
Out of the three vanguard attackers, the speed shadow isn’t that big of a threat.
It’s certainly crazy fast, but its only attack seems to be charging in a straight line. I’m not gonna fall for something that basic.
The problem is the other two.
The thread shadow is super hard to read.
It controls ten threads, attacking in ever-changing patterns.
And it can silently deflect attacks from any angle, to the point where you start to wonder if it has eyes in the back of its head.
I don’t know if these black silhouettes even have eyes, period, but let’s not worry about that right now.
At the very least, given that the other shadows tend to turn their faces toward me and try to follow my movements, I’m assuming they have similar sight to normal humans.
The thread shadow seems to be the only exception.
This one has some kind of detection abilities, so it doesn’t have to rely on sight.
And yet, its attack method is these thin, stupidly hard-to-see threads.
Thanks! I hate it!
On top of that, whenever I decide to just throw caution to the wind and attack the stupid thing head-on, the result is a weird attack flying at my face.
It’s an invisible attack, like the kind the weirdo charm shadow uses.
Probably an Evil Eye or something, the type of ability that activates when the user can see you.
Whenever I get into the thread shadow’s line of sight, I can feel my energy being slowly sapped away.
My guess is it’s something like Jinx Evil Eye, which has the effect of slowly decreasing the target’s HP, MP, and all-around stats.
Now that I’m a god, I don’t technically have stats and all that junk anymore, but it looks like it can just directly drain my internal energy levels instead.
Because the amount lost is fairly insignificant, it’s not doing much damage to speak of, but it still doesn’t exactly feel great.
I end up instinctively wanting to move out of the thread shadow’s line of sight, making it that much easier for the enemy to read my movements.
Since it’s doing so little damage, I should just ignore it, and I really do try, but I still can’t help instinctively wanting to avoid it instead.
Thanks again! I hate all of this!
And even worse, this thing can avoid Spatial Separation!
I think it’s probably because it has detection abilities that don’t rely on sight—it picks up on some incredibly faint premonition and avoids my attacks somehow.
So I can’t take it out just by popping off an attack without thinking.
I’ve got to include some feints or mix it in with other attacks.
That adds an extra step to the process, giving my opponents that much more time.
But wait! There’s more!
Once in a while, the thread shadow takes a hit from Spatial Separation and still doesn’t die.
I have no idea how that works, but somehow, it keeps moving even with what should very obviously be fatal wounds.
When that happens, the healer shadow can fix it up from afar without the resurrection shadow needing to move. In other words, it’s a huge freaking pain.
It can avoid Spatial Separation and sometimes even survive if it gets hit. Basically: I hate it!
But if I try to ignore it, I get a nonstop barrage of thread and Evil Eyes for my troubles.
I hate you! Please die!
This is the worst fight ever.
It’s strong, but what’s worse is that it’s a kind of strength I’ve never encountered before.
For the most part, the toughest opponents I’ve faced have just been super strong, plain and simple.
Types like this, who are tricky instead of just being strong, are a lot rarer.
There are probably some humans with low stats who manage to be that tricky, but once your stats break the 10,000 mark, it’s usually easier to get by with the sheer brute force of that strength.
Even a martial arts master can’t take on an Aegis cruiser, know what I mean?
In which case, it’d be a whole lot easier to just get an Aegis cruiser of your own.
But this thread shadow is a rare case of something that’s got Aegis cruiser strength but still fights like a martial arts master.
…Okay, even I’m not sure anymore where I was going with that example.
Anyway, on the opposite end of the tricky thread shadow, the mist shadow just relies entirely on its own strength.
Surprise attacks from its mist form.
Turning into a giant wolf and jumping at me.
Throwing punches that rely on its stupid-high stats.
Darkness-based magic attacks.
Reckless charges that depend on its own toughness and regenerative abilities.
If the thread shadow fights with the clever strategies of a human, the mist shadow fights with the raw violence of a movie monster.
More specifically, it’s a vampire, really.
Its fighting style is different from Vampy’s and Mera’s, but its range of abilities certainly feels familiar.
Where Vampy and Mera use strategies similar to humans to maximize their power, this mist shadow is more like the pure strength of a vampire.
Like a standard-issue vampire, I guess.
Although I don’t know if any vampire can really be called “standard.”
Given that it’s basically a monster in humanoid form, maybe it’s more like the Demon Lord than Vampy or Mera.
You could say it’s the tyrannical strength of stats and skills, I guess.
This one’s not nearly as skillful as the thread shadow, but it’s got the pure strength to make up for that difference.
Although since vampires are tricky by nature, I guess it’s not quite as simple as “pure strength.”
At any rate, it’s undeniably strong.
The thread shadow sometimes survives Spatial Separation through what seems to be sheer force of will, but sometimes the mist shadow manages to survive, too.
In its case, though, I think it’s more of a matter of just having super-high vitality and regeneration ability!
Who the hell can just stick themselves back together and heal right up when their body gets cut in half?
Sometimes it even uses that insane regeneration to straight-up charge at me without bothering to defend itself, which would be pretty damn impossible to deal with for anyone but me.
You heard me! I can still deal with it, at least!
As strong as it might be, it still doesn’t hold a candle to the Demon Lord, and it might even be weaker than Vampy in a lot of ways.
It’d still pose a serious threat to any modern-day human, though.
But if it was just one on its own, I could handle it easily.
The problem is that when they team up against me, it gets a whole lot harder, even if the thread shadow and the mist shadow wouldn’t be so bad one-on-one.
And to make matters worse, the speed shadow comes flying at me if I slow down for even a second.
I could forget about it all too easily if I stay focused only on the thread and mist shadows.
Plus, the endless flood of beasts from the summoner shadow is vaguely annoying, too.
They’re not strong enough to be worth noting, but since there’s so damn many of them, they’re infuriatingly distracting.
They’re like a bunch of fruit flies buzzing past my face at every turn.
What could be more annoying than that?
Without a concrete plan to resolve all these various problems, I’m doing nothing but eating up time.
But I’m not in danger of going down, either.
I know I keep griping about how strong they are, but the shadows still have far lower base specs than I do.
Their teamwork is a pain in my butthole, and they’re definitely stalling my plans, but they have no real way of finishing me off.
Since I can blink all over the place with teleportation and use Spatial Separation as the ultimate defense barrier, it’d be pretty tough for these shadows to really hurt me (although I won’t say it’s impossible).
Even if they did manage to hurt me, I can regenerate as long as I don’t run out of energy.
I used to have the Immortality skill, you know.
Even without the security of that skill now, I can still remember how it felt to be immortal.
How do you survive if all that’s left is your head?
How do you regrow yourself from there?
Yep, I’ve already figured out those methods and learned to reproduce them.
So unless I get broken down to the atomic level, I’m not gonna die.
You call that cheating?
Fine by me!
It’s a small price to pay as long as I don’t die. Victory is all that matters!
All this to say that as long as the shadows don’t have any other tricks up their sleeves, they can’t defeat me.
And what about the other way around? Actually, I could defeat them if that was all I had to do.
You there! The reader who just thought “That’s a bold claim for someone who’s been dragging out this fight for pages and pages now”!
I’m not letting this fight drag on because I want to, you know!
It’s true that I could defeat the shadows if it were that simple.
The problem is that I don’t know what will happen to this place if I do that, which is why I haven’t actually defeated them yet.
I mean, this place is super important, right? It’s the heart of the system and all that. So I can’t just blow up all the shadows at once! I might do serious damage to the place, that’s all I’m saying…
What if I wrecked something and caused some weird error in the system?! Yeesh!
Worst-case scenario, I could even blow away the Goddess, force the system to stop and break down, and BOOM! Next thing you know, the world is destroyed!
Seriously, it could happen.
Is that scary or what?
The last thing I want is to cause a bad end after we’ve come all this way.
So obviously, I have to proceed with extreme caution here.
In other words, I’ve got to find a way to get rid of the shadows without damaging the system or the Goddess.
That’s why any kind of high-powered, wide-range attack is not an option, ’cause it would also hit the Goddess and/or the system.
Even if I kept the target area limited by cranking up the power of my Dark Spears and slamming them into the shadows or something, it could still end up over penetrating a shadow and damaging the wall behind it, leading to a system failure, so I can’t do that, either.
The reason I’ve been using Spatial Separation so much in this fight is that it’s the only way I can target a precise area and still ensure high lethality.
If I didn’t have to worry about causing damage to the system or the Goddess, that would definitely open up my options, but…
Hmm.
I can feel all this wasted time slipping away.
Since my movements are so limited, I’ve even been watching a broadcast of Team Yamada’s adventures in the Great Elroe Labyrinth while I fight.
Although obviously I can’t spare the attention to do anything more than take a peek.
This is a weird situation, I tell ya, being caught in this intense nonstop shootout but having nothing much to do at the same time.
It’s like my own personal thousand-year war.
Okay, it hasn’t actually been a thousand years, but a few days actually have passed since this battle started.
Yamada and friends are breezing right along through the Great Elroe Labyrinth, while I can’t even manage to defeat a single shadow.
Which means I haven’t had time to try to slow them down, either.
WAIT. Don’t tell me this is also because of Divine Protection?!
Am I stuck in this super-long fight just so I won’t be able to stop them?!
…Okay, that’s probably overthinking it.
I’m the one who chose this moment to try and mess with the system.
I can’t just blame everything on Divine Protection. That’s no good.
Still, one way or another, this development certainly does work out in Team Yamada’s favor.
Ugh. No waaay.
I’ve gotta hurry up and make a move here.
Hrm.
Looks like these shadows never run out of steam…
Usually, anyone would lose momentum of some kind after fighting for this long.
You’d run out of stamina or magic or something like that.
Even I’m no exception—I can’t fight forever.
In my case, I’ve got tons of stored-up energy, and I’m being careful to conserve it as much as possible, which is how I’ve been able to keep it up for so long.
Not to mention that I can’t use any big moves in this room, forcing me to hold back.
The shadows, on the other hand, clearly must be going all-out.
Especially the speed shadow—it’s been going full throttle nonstop.
Yet somehow, they’ve been recklessly running at full power for days now.
Considering how strong these shadows are, it makes some sense that they’d be able to fight at full strength for a full day or so.
But several days in a row? Come on now.
They should definitely be getting winded at this point.
Since they haven’t, though, I should probably assume that they’re getting unlimited backup from the system.
That would explain why they seem to have full MP and SP at all times.
I allowed myself to get drawn into this long battle because I was hoping they would wear themselves out, but if that’s not gonna happen, I’ll have to change my approach.
I need to break out of this deadlock, even if I have to be a little more forceful than I’d like.
Especially since that multitalented shadow has whittled down the number of system-related clones quite a bit.
Once they’re all gone, it’ll probably join in attacking me next…
Would that mean curtains for me? I don’t think so, but it’d make things even more of a pain than they already are.
And there’s one more reason I want to finish this as quickly as possible, too.
If the shadows are getting backup from the system, that means the system is supplying them in energy—which means the longer we fight, the more they waste the energy we’ve saved up in the system.
The shadows probably aren’t using a huge amount of energy for this battle, but it’s still being wasted, no matter how small the amount.
That’s energy we collected by igniting a huge war and letting countless people die in battle.
I can’t have that being lost.
After all the sacrifices that created these energy stores, it would be wrong to let any more of it go to waste in this meaningless fight.
So let’s hurry up and end it.
…That being said, what am I gonna do, exactly?
I could easily wipe out all the shadows in one go, sure.
The problem is how to do it without causing any damage to the system or the Goddess.
Idea number one: Use a big wide-range blast to destroy them all and hope it doesn’t cause any extra damage.
Nope.
It’d be way too dangerous to bet everything on a risky move full of unknown variables when failure could potentially result in the end of the whole world.
Would the system really break so easily? Probably not, but the Goddess is already gone from the waist down and looking like the rest of her could vanish at any moment now.
By all appearances, she seems so weakened that a single stray missile hitting her by mistake might put her at death’s door.
If I killed her by such a stupid accident, I could never look the Demon Lord in the eye again.
Idea number two: Slowly increase the firepower of my attacks and finish off the resurrection shadow once it outclasses the defenses of the shield and barrier shadows.
This plan sounds fairly practical, but it’d actually be pretty tough to pull off…
Conjuring and magic are fairly similar.
I mean, even the magic system itself is just one big conjuring anyway.
In that way, you could say that magic is a part of conjuring.
Just like magic, conjuring requires construction, which is basically the blueprints for a spell.
You create a rune according to a pattern and fill it with energy to activate the conjuring.
Now, those blueprints actually predetermine how strong the attack is gonna be and stuff like that.
If you try to make a building bigger by just taking the blueprints and scaling ’em up as-is, for instance, it’s probably not gonna go very well.
Because when you change the size of the building, you have to change stuff like the size of the support beams, the materials, and all that jazz.
In the same way, if you want to make a conjuring stronger, you have to alter the construction.
Usually, that holds true for magic, too, but back when I had the support of the Height of Occultism skill, I could mostly change things up however I wanted.
But now that I don’t have Height of Occultism, I have to do those kinds of alterations manually.
And that’s not exactly easy.
If I just have to let loose a bunch of constructions I’ve already completed, it’s still not simple per se, but I’ve gotten the hang of it over these past few years by training myself.
Like I keep saying, constructions for conjurings are basically like blueprints: You assemble the runes in accordance with the blueprints, then fill them with energy to activate them.
If you make the same thing over and over and fill it with the same amount of energy every time, eventually, you’ll memorize even the smallest details and get that much faster at completing it.
It’s like that thing where people practice putting together a gun that’s been broken down into parts, loading it with bullets, and pulling the trigger.
Guns always have a set amount of firepower, too.
Solid example, if I do say so myself.
If you want to make it stronger, you’d have to start by going back to the drawing board and reconsidering the fundamental structure of the gun itself.
Frankly, it’s a huge pain.
If I really want to, I can tweak the power a little bit, you know?
But only very roughly.
Since I don’t know how much power it would take to bust through my opponents’ defenses, I would have to adjust my firepower very carefully.
But right now, all I can do is really broad changes—like going from a pistol to a rifle, a bazooka, and then a wave cannon.
That’s the best I can do with the conjurings I have on hand.
If I was gonna do it, I think the best way would be to try to slowly raise the power of my Dark Spears, but that would be like gradually increasing the amount of gunpowder you put into the bullets of a pistol.
Something’s bound to explode sooner or later…
But changing the conjuring itself would be like trying to turn a pistol into a rifle.
And if I shoot them with a rifle, and it ends up being too strong and plows right through and into the Goddess…
If I reeeally took my time altering the construction of my Dark Spears and testing things out, I do think it’s theoretically possible, but that could end up taking ages…
Yeah, let’s table that idea, too.
Idea number three: Summon some battle clones.
If I brought in the battle clones here, I could wipe out these stupid shadows with the strength of numbers.
There’s twelve of them, but I could call in waaay more than that and probably win with ease.
This method would be the easiest and most guaranteed way to wipe out the shadows.
I just have two concerns here.
One, because of my own mental capacity, I would have to temporarily stop all my information-gathering clones to concentrate on moving the battle clones.
Believe it or not, there is a limit to how many clones I can control at the same time, despite how amazingly awesome I am.
So for whatever amount of battle clones I bring in, I would have to stop managing the same amount of information-gathering clones.
On that note, the multitalented shadow has taken out a few of my system-related clones, freeing up a few of those spaces.
Plus, as long as I can wipe out all the shadows in a short period of time, I don’t have to stop the spy clones for too long.
And I can choose which ones to shut down from places that I probably don’t need to watch too closely.
So this one isn’t actually that big of a deal.
It’s the other concern that might be really serious.
But it might end up being an unfounded worry, too…
This might not sound super important, but basically, I’ve got a sneaking suspicion about something.
Namely: If I bring in reinforcements, won’t they do the same thing?
I mean, these guys totally look like mass-produced goods, y’know?
When you actually fight them, each of the shadows has totally unique individual abilities, but who could tell that at a glance?
They all look the same, except maybe the resurrection shadow being kinda pudgy.
And given how cookie-cutter they look, who’s to say they can’t just pop out more?
And who says that won’t be exactly what happens when they see that I’m bringing in enemy reinforcements from their point of view?
I mean, ramping up your forces to match the number of enemies is just common sense in battle.
I could try summoning just one to see what happens, but I’m afraid to do that in case they immediately double in number or something.
Hopefully I’m overthinking it, and these are the only shadows they have in store.
But this defense mechanism was created by D, sooo…
You never know what might happen.
It’s kind of impressive that she’s so dependably untrustworthy.
This could even turn into an all-out war between my clones and the shadows…
What a creepy image…
But this is the most realistic plan I’ve come up with so far, and as long as there aren’t any more shadows lying in wait, it’d be an easy win.
Hmm, hmm, hmmmm…
Well, just worrying about it won’t get me anywhere, so maybe I should just go for broke and summon a clone?
But I guess I spent too long thinking about it, because suddenly, the speed shadow is right on top of me.
Oh shit.
It’s actually gonna hit me.
Without thinking at all, I throw out my arm in a totally instinctive reaction.
That’s not gonna stop it from crashing into me…
But then the impact I’m expecting never comes, and instead, I can feel the weight of something being clutched in the hand I thrust out toward the shadow.
Oh, I see. It’s a giant white scythe.
I kinda forgot I had this thing…
I crafted this scythe with the blade of one of my own front legs before I became a god. Then when that whole thing happened, it absorbed some of the energy from a bomb that could theoretically destroy an entire continent.
It’s made from part of me, and it basically underwent deification along with me.
Which might be why it sometimes ignores my wishes and does stupid crap like this.
Admittedly, most of the time, that “stupid crap” happens to involve saving my ass when I need it the most, but still.
I definitely get the impression that this thing has a mind of its own. It’s not just my imagination, right?
Even right now, it’s totally giving off a smug aura, somehow.
I guess that’s fair, though.
Since it just magically appeared in my hour of need, rescued me from a tight spot, and totally blew away the speed shadow to boot.
Yep…
It blasted away the shadow that was charging right toward me…
Without a trace, in fact…
Well, yeah, I guess this scythe has always had some Rot attribute–like effect.
Rot is a super-dangerous attribute that obliterates the target to the point where not a speck of dust remains. For example, it slew Julius the hero without leaving any room for resistance.
I guess even these shadows don’t stand a chance against it.
And no new shadow has appeared to immediately replace their fallen comrade.
Maybe the arrival of the scythe didn’t count as reinforcements, or maybe there were never any backup shadows to begin with.
Either way, now that I’ve got a weapon that can destroy my opponents instantly, there’s no need to summon clones at all.
Okay, time to hack these guys to pieces!
I charge straight for the mist shadow and swing my scythe.
The shadow seems to know that a hit from this scythe would be bad news, and it turns into mist to try to flee.
Bwa-ha-ha-ha!
You wish, pal!
Turning into mist, which is basically just really fine particles, probably means most attacks won’t hit you.
But here’s the thing!
Rot attribute is an insta-kill attack, you know?
No matter how finely you split yourself up, all it has to do is touch one part of you, and death will spread throughout the rest of your entire body.
The scythe cuts right through the fog-like mist shadow, scattering it into nothingness.
Hot damn.
Is this weapon OP or what?
I haven’t used it lately since it tends to be a bit overkill, but this scythe sure is strong.
Looks like it should be smooth sailing (or slicing) from here on out.
The thread shadow is next.
Ten threads shoot toward me—but I’m a thread user, too.
I know all about the many ways of attacking with threads.
Fending them off is no problem for me.
In fact, all I really need to do is mow them down with my scythe, easy-peasy.
I slice right through the threads and close in on the thread shadow itself.
Just as it seems to look right at me, I feel a strange sensation throughout my body.
…Looks like it did something to me.
I resisted whatever it was, though.
It was probably a last-ditch Evil Eye, but I resist it easily and strike home with my scythe.
If that shadow had some kind of Rot-based Evil Eye move, it might’ve been a closer call.
I’m guessing the recoil from something like that would kill the user, too, but all it would need to do is have the resurrection shadow bring it back.
Then you could easily get into a terrifying pattern of self-destruction via Rot-attribute Evil Eye, resurrect, and rinse and repeat.
That probably would’ve been dangerous even for me.
My scythe is proof enough of how scary the Rot attribute is, after all.
At any rate, that’s it for the vanguard shadows.
Now I just need to take care of the rear guard—but then the multitalented shadow changes targets and comes after me instead.
It starts wildly shooting magic at me and sending each of the rainbow of floating weapons toward me one after another.
But while it’s got a lot of moves, none of them are all that strong on their own.
It’s basically just for show.
I easily fend off the magic and weapons coming my way, then slice through the multitalented shadow itself with my scythe.
Its body falls apart in two halves, then vanishes within seconds.
Oh-ho-ho.
So much for all the trouble you guys were giving me before!
Man, this feels great…
Guess I built up a lot of stress over the course of this battle that’s gone on for way too long.
It’s so refreshing to slaughter these enemies in one blow!
Yeah, I could get used to this…
All right, next, it’s finally your turn! Resurrection shadow!
I locate my target and run forward.
The shield shadow and barrier shadow are standing in my way, but that doesn’t matter now!
One swing, two swings.
That’s all it takes for the shield and barrier shadows to disappear.
Now all that’s left is the resurrection shadow standing there defenseless.
You sure made this whole thing a lot harder for me, didn’t ya?!
Bwa-ha-ha. Excuse me, please die!
I bring down my scythe.
Then a different figure pushes the resurrection shadow aside.
It’s the charm shadow, which has been putting on a pointless one-man show of cool poses this whole time.
Wow. It sacrificed itself to save the resurrection shadow.
It’s been totally useless the whole time, but it really went and pulled off some manly heroics at the last second, huh?
Too bad I’m just gonna swing my scythe right back and get the resurrection shadow, too.
Cruel?
Look, I know it’s sad, but that’s war for you.
Sometimes you just gotta mercilessly slaughter enemy soldiers!
Now all that’s left is the healer, summoner, and commander shadows, plus the last one that still hasn’t moved from its designated spot in front of the Goddess.
The former three are all gathered in one place, so I guess I’ll take them out first.
But then, before I have a chance to approach them, that last one finally makes its move instead.
Since this scythe landed in my hand, I’ve been acting like I’ve got this in the bag, but I better check myself before I wreck myself.
Somehow, I just get the feeling that I should be extra careful of this last guy.
The last shadow holds out its hand toward me.
A bad feeling prickles my skin.
Ooh, this thing’s definitely trouble…
I brace myself.
And then, the last shadow shoots a beam of light out of its hand!
Well, shit!
That’s some crazy-concentrated energy coming right at me!
Even I won’t escape unscathed if I get hit by that!
I gotta dodge—wait, no!
If I move aside, it’ll hit the wall behind me!
Then it might damage the system!
If you’re supposed to be the system’s defense mechanism, why are you using attacks that could easily hurt it?!
I brace myself and get ready to intercept it.
Holding my scythe out in front of me, I slash through the beam with its blade.
A heavy impact ripples through my hands.
The scythe’s Rot power and the beam’s intense energy are clashing, canceling each other out.
I grip the handle tightly, pushing back to make sure my scythe doesn’t get knocked aside.
Ngh!
What kind of insane energy levels must this thing be putting out that it can resist the powers of my scythe?!
This is way too different from the other shadows!
Shoot, my hands are going numb…
Right before I hit my limit, the beam finally stops.
Phew, thank goodness.
If it had gone on for one more second, my scythe was about to slip right out of my hand.
Then I would’ve taken a direct hit from the beam, and I bet it would’ve blown my body to bits.
That was waaay too close.
Once it stops emitting the beam, the last shadow doesn’t take a defensive stance—it just collapses on the spot.
Its body fades into nothing.
Wait, did that guy just put all the energy that comprised its own body into that beam of light?
Yikes, that’s a scary move…
It was crazy strong, for sure, but I dunno about throwing your life away in a literal one-shot suicide attack like that…
Now I know why that shadow didn’t move until the last minute.
If it used its attack, it would die. That’s why it waited for the crucial moment.
Rot Attack generally kills the user, too, but if you converted even your body into energy and fired it like that, doesn’t that mean your soul would get used up, too?
If so, that’s even scarier than the backlash from Rot Attack.
If your soul disappears, you can’t get resurrected, and you can’t even reincarnate.
With an attack that serious, no wonder it got so dangerously close to doing me in.
Offering up your entire self in one decisive attack to vanquish the enemy.
It could probably only do that because it was a shadow and not a human…
If any human was capable of that same feat, they’d have to be a little bit crazy, I think.
Well, that was a bigger attack than I expected, but now there’s only three left.
Might as well clean ’em up, since I doubt they’ve got any more tricks up their sleeves now.
I wipe out the swarm of beasts charging at me with a single slash and take down the summoner shadow.
The healer shadow and commander shadow can’t do anything on their own, so I take them down easily, too.
Just like that, the long battle against the shadows is finally over.
Now I’m hacking the system along with the surviving system-related clones.
That multitalented shadow reduced their numbers quite a bit.
I’m gonna have to make more…
I’d like to do that right away, but picking these locks takes priority.
Carefully, I pick the closed locks and pry them open, one by one.
So far, nothing has popped up to stop me.
I was honestly a little worried that more shadows would appear once I defeated those ones, but it doesn’t look like that’s going to happen.
I guess once you defeat the shadows, that’s it for the defense mechanism.
Maybe it would’ve been safe to summon my battle clones after all.
But no point dwelling on that now.
It all worked out anyway, since I was able to win without them thanks to the scythe.
Maybe I should have used this thing against Julius the hero, too?
…No, I think I made the right choice back then. We couldn’t risk anything going wrong in that situation.
I used a Rot-attribute Evil Eye attack to kill Julius.
It’s an insta-kill attack, just like my scythe.
An incredibly powerful one that can kill someone just by looking at them.
But it comes at a pretty high cost.
My eyes are still damaged from using it.
The damage is so deep that not even my regenerative abilities can easily fix it.
I can use things like X-ray vision and telescopic vision, but I’m trying to hold off on using Evil Eyes style abilities; it’s not that I absolutely can’t use them, but I think it would slow down the healing process.
It’s gotten a lot better already, and I think I should be fully recovered by the time we get to the elf village even if I use an Evil Eye or two, but there’s no harm in being extra careful.
That’s also why I didn’t use any in the battle against the shadows.
I was only willing to pay that high price because the existence of the hero is just that terrifying.
On top of the obvious danger to the Demon Lord, he had the potential to kill even a god like me with that Sword of the Hero.
The fact that we couldn’t get him to waste it against the Queen clone is a serious blow.
Hyrince said he’d get rid of the Sword of the Hero, so I gave it to him, but it somehow still seems to have ended up at Yamada’s waist?
Um, helloooo?
Hyrince gave it to the third prince Leston as Julius the hero’s last request, and then Leston passed it on to Yamada as part of Julius’s will in turn.
He at least honored his promise not to reveal the nature of Julius’s Sword of the Hero to anyone else and didn’t explain it to Yamada, but still.
Leston is all well and good.
But Hyrince, what are you doing handing off such a dangerous thing to other people?!
That thing would work on me or even the real you, y’know!
What the hell was he thinking…?
Or did all that happen because of Divine Protection, too?!
Did it activate just to make sure Yamada got a powerful weapon?!
Ugh, no, that’s dumb.
I refuse to believe it.
Otherwise, my “Divine Protection is all-powerful” theory would actually be true.
I don’t know what Hyrince’s motive was, but it sure makes it a hell of a lot more dangerous to risk interfering with Yamada myself.
I guess that might even be why he did it—to make sure I don’t try anything too overt on Yamada and his friends.
Well, I suppose I can’t blame him for being wary of me, since I did murder Julius with my own hands.
If only I had succeeded in getting rid of the hero feature, this would all be a lot easier.
I leave the system-related clones in charge of all the work for a moment and walk up to the Goddess.
<Proficiency has reached the required level.>
<Experience has reached the required level.>
<Proficiency has reached the required level.>
Her mouth isn’t moving, yet her voice echoes endlessly throughout the room.
All of the world’s system messages, from level-ups to skill-ups, are sent out to every individual from this room.
The voice that relays these notices sounds flat and emotionless.
I always assumed that the Goddess had her thoughts and emotions stolen away while she’s bound to the system, rendering her a perfectly silent sacrifice.
But what if that’s not true…?
I open my eyes and look at the Goddess’s face.
When I killed Julius, my system-related clones were attacked by the shadows of the defense mechanism here just like I was before.
They had no way of defending themselves against the shadows, of course; by the time I arrived in person, the next hero had already been assigned, and my attempt to get rid of the hero function ended in failure.
Since there was no point sticking it out once my plan failed, I just gathered my system-related clones and withdrew.
Then, once the shadows went away, I sent the system-related clones back in.
Nothing about that sequence of events seemed particularly strange.
If the system’s defense mechanism was set up that way in advance, that reaction makes perfect sense.
But something about it doesn’t quite feel right to me.
Specifically: Yamada himself.
Yamada being chosen as the new hero seems way too good to be true.
He’s a reincarnation, has the extraordinary Divine Protection skill, and is even the biological younger brother of the previous hero.
When you think about it that way, sure, he seems perfectly suited to be the new hero.
And his appointment certainly did cause plenty of extra work for us on the Demon Lord side.
Surely, no one could be a better hero than that.
But is that really true, though?
I started to have my doubts when I asked about the history of heroes and demon lords past.
Because normally, when a hero or demon lord dies and the title is passed on to the next, the new one isn’t chosen directly after the previous holder dies.
There’s a delay, albeit a short one, while the system determines who is best suited to be the next hero or demon lord.
It’s because of that delay that the Demon Lord was able to use her ruler privileges to refuse that assignment so many times, before finally accepting it and becoming the demon lord this time around.
In other words, there was enough delay for the Demon Lord to have the opportunity to choose.
But that didn’t happen in Yamada’s case.
I know this because I was monitoring Yamada through a clone even as I killed Julius the hero.
Yamada became the hero at almost the exact moment Julius died.
The delay that normally occurred was completely absent.
Which makes me suspect that someone decided of their own volition that Yamada would be the next hero.
But who could have done that?
There are only two possible contenders.
D, or the Goddess here…
If it was D, that’s fine.
Knowing that voyeuristic personality, she might’ve chosen Yamada purely because it seemed entertaining.
But what if D wasn’t the culprit?
If that was the case, then I’d be a little pissed about it.
I throw my fist toward the Goddess’s face.
But then I change my mind at the last second and stop right in front of her.
…I don’t know for sure if that’s true.
To think that the Goddess would ignore the feelings of the Demon Lord, who’s been working herself to the bone trying to save the very same Goddess, and make Yamada the hero on purpose…no, that can’t possibly be the case.
Yeah, I’m just gonna pray that it’s not true.
Pray to the Goddess, as it were.
I draw back my hand, turn my back on the Goddess, and teleport away.
I don’t know where I am.
A vast, empty space.
And a woman is here with me.
Her body is disappearing, like it’s melting into the space, leaving only part of her upper body behind.
It’s heartrending to witness.
Then mechanical words spill from her mouth.
<Proficiency has reached the required level.>
<Experience has reached the required level.>
<Proficiency has reached the required level.>
………
<It hurts.>
My eyes flash open, and I jerk upright.
…So it was just a dream?
For some reason, I suddenly felt like I couldn’t be in that room any longer, and I popped over here.
Well, it seemed like the system-related clones could handle the rest of the work. No big deal.
In fact, I don’t have much choice but to leave it to them…
It seems like it’s going to take a long time to pick those locks, huh…?
Maybe I underestimated how involved it would be.
But as my absence doesn’t do much except maybe lessen their efficiency a little, I might as well just let the system-related clones take their time breaking open all those locks.
I’ve got a big job ahead of me right now, after all.
“So it’s finally time.”
The Demon Lord gazes ahead of us, murmuring quietly.
As the demon army advances, disguised as the imperial army, we can already see our destination in the distance.
A huge forest.
The Great Garam Forest.
The village of the elves is hidden within those trees.
Up ahead, the imperial army has already entered the forest.
They’re moving slowly, since they’re cutting down trees and branches as they advance to clear an easier path.
It shouldn’t be long before the demon army catches up to the imperial army.
And by the time that happens, we should reach the elf village shortly thereafter.
It’s time.
At long last, the time has come to settle things with Potimas.
In the end, Yamada and friends made it to the elf village in time without a hitch, despite my efforts.
Depending on how the unknown factor of Team Yamada comes into play, the flow of the battle will probably change.
But this much I can say for sure:
“It’s all over for Potimas.”
“Heh. You’re right.” The Demon Lord smiles and nods. “Yes, it’s been a long, long time. Let’s finally put an end to that story.”
“Yeah.”
Now, time for the first big step in our plan to save the world.
Let’s get rid of the malignant parasite called Potimas. He’s leeched off this world for too long.
“Shall we go, then?”
“Yeah.”
AFTERWORD
Is everyone doing well?! I certainly am!
Yes, hello, I’m Okina Baba, doing well as usual.
This is Volume 13.
The number thirteen is considered unlucky, and this year certainly has been that kind of year…
In my case, since I’m an author, I can still work from home, so that wasn’t particularly a problem.
Fortunately, no one in my family has gotten the illness. I can’t say it’s been peaceful, but we’ve been getting by.
But while I’ve still been able to write, it’s not as if it hasn’t affected me at all. There have been a handful of unexpected obstacles.
The local bookstore was voluntarily closed for a while, for instance…
And because this is all so unprecedented, the industry itself has been fumbling, too.
All I can really do to help is keep on writing as best I can, though.
I hope I can bring people even a little bit of energy with my books.
Now, a few thank-yous.
To Tsukasa Kiryu for such wonderful illustrations as always.
Even in this situation—no, especially because of this situation—looking at Kiryu’s artwork soothes my soul more than ever!
When I see those illustrations, I feel like I can keep on going.
To Asahiro Kakashi, who draws the manga adaptation.
Again, when I see the manga version of the protagonist doing her best, whether the situation is comical or serious, I’m inspired to do my best, too.
And Gratinbird, who’s handling the spin-off comic.
Reading the absurd hijinks of the four sisters makes me smile, warms my heart, and puts me in a happy mood.
I hope this volume will make all of you readers feel the same… Erm…will it, though?
…Look, I can’t imitate Gratinbird’s sense of humor!
And to everyone involved in the anime adaptation.
Because anime production involves so many people, I think it’s hurt all the more by the effects of the recent coronavirus outbreak.
Since the staff all keeps working hard, I feel like I’ve got to work hard, too.
And speaking of the anime, we’ve got a huge announcement!
It’s going to air in January 2021 as a back-to-back two-hour broadcast!
It was originally supposed to air in 2020, but it got delayed to 2021 because of that damned corona…
It’s certainly been an eventful year, but please wait a little longer for the broadcast!
I also want to thank my editor, Ms. W, and everyone else who helped bring this book into the world.
And all of you who were kind enough to pick up this book.
Thank you very much.
Thank you for buying this ebook, published by Yen On.
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Part 8 of 8